AI Insights · Timothy · January 2026
Top 5 Card Battler Apps in Australia Q4 2025
Explore the performance trends of the top card battler apps on a unified platform in Australia during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the card battler genre in Australia saw significant activity across the top five applications, with data sourced from Sensor Tower. Here's a closer look at their performance.
Pokémon TCG Pocket from The Pokemon Company showed a fluctuating trend in weekly revenue, starting at approximately $209K in late September and seeing a peak of $202K at the end of October. Downloads were consistent, ranging from 5.1K to 9.8K, with active users peaking at around 354K early in the quarter before declining to 261K by the end of December.
WWE SuperCard - Wrestling Game by 2K experienced a steady increase in weekly revenue, reaching a high of $25K in early November. Downloads remained low, fluctuating between 125 and 320, while active users peaked at 3.9K in mid-November.
Magic: The Gathering Arena from Wizards of the Coast showed a noticeable increase in revenue mid-quarter, peaking at $25K in November. Weekly downloads were stable, ranging from 623 to 926, with active users maintaining around 6K throughout the quarter.
Hearthstone by Blizzard Entertainment saw its highest revenue of $25K in early December. Downloads varied slightly, between 263 and 375, while active users reached 4.1K in early December before declining towards the end of the year.
Finally, MARVEL SNAP from Second Dinner Studios Inc. had a peak revenue of $11K in early October. Downloads were consistent, ranging from 232 to 376, with active users peaking at 18.8K in early October and ending the quarter at around 17K.
For more detailed insights and data, visit Sensor Tower's platform.