AI Insights · Timothy · January 2026
Top 5 Bubble Shooter Games in Oceania Q4 2025: Performance Insights
Explore the performance trends of the top bubble shooter games in Oceania during Q4 2025, including downloads, revenue, and active users.
The fourth quarter of 2025 saw notable activity in the bubble shooter game category across Oceania. Here's a detailed look at the performance of the top five games on a unified platform, with data provided by Sensor Tower.
Fruit Merge™: Match Game from Brave HK Limited experienced a steady decline in weekly revenue, starting at approximately $2.1K and dropping to $1.3K by mid-December before a slight recovery to $1.7K at the end of the quarter. Weekly downloads showed a downward trend, from 13.8K at the start of October to 8K in early December, with a slight increase to 9.8K by the end of the year. Active users decreased from 66.9K to 63.1K over the quarter.
Bubble Pop: Wild Rescue by Gimica GmbH had a relatively stable performance. Revenue varied slightly, peaking at $186 in mid-December from a low of $52 in late November. Downloads remained consistent, averaging around 1.1K, with a peak of 1.3K in early December. Active users showed a gradual increase, reaching 3.1K by the end of December.
Bubble Pop!Bubble Shooter Game by Topsmart Mobile Ltd. saw minimal revenue throughout the quarter, with a modest peak of $28 in mid-December. Downloads steadily increased from 524 in late September to over 2K by the end of December. Active users also rose significantly, starting at 10K and climbing to 13.1K by year-end.
This is Blast! from Voodoo showed strong revenue performance, with a peak of $6.1K in early November, followed by a decrease to $4.3K at the end of December. Downloads increased substantially from 496 in late September to 1.5K by December. Active users grew from 1.1K to 2.7K over the quarter.
Fruit Merge-Juicy Melon Puzzle by MagicLab had sporadic revenue, with a high of $52 in late November. Downloads were stable, with a slight increase from 1K in late September to nearly 1K by December. Active users remained consistent, ending the quarter at around 18K.
For more detailed insights and data, visit Sensor Tower's platform.