AI Insights · Timothy · January 2026
Top Boxing Games Performance in Turkey Q4 2025
Explore the performance of the top boxing games on a unified platform in Turkey during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on the unified platform in Turkey showcased varied performance metrics in terms of downloads, revenue, and active users.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a significant rise in weekly downloads, peaking at about 23K in the final week of December. The game also saw a steady increase in weekly revenue, reaching $110 in the same week. Active users surged from 4.5K at the start to 48.3K by the end of the quarter.
Boss Fight from BoomBit Games had a fluctuating download pattern, with weekly downloads climbing to a peak of 9.1K in late December. The weekly revenue saw a notable spike in December, reaching $111. Active users maintained a steady growth, ending the quarter at approximately 208K.
Real Boxing 2 by Vivid Games S.A. showed a gradual increase in downloads, closing the quarter with nearly 9K weekly downloads. Revenue peaked at $455 in the last week, and active users rose steadily to 15.8K.
Merge Ragdoll Fighting, also from CASUAL AZUR GAMES, experienced a varied download trend, peaking at 6.9K in mid-December. Revenue remained modest, with minor fluctuations, and active users fluctuated, ending slightly above 38K.
Lastly, Punchy Race: Run & Fight Game saw a peak in downloads at 10.6K in mid-November, although the revenue was consistently zero. Active users increased towards the end, reaching 4.9K.
These insights, derived from data provided by Sensor Tower, highlight the diverse performance trends among the top boxing games in Turkey during this period. For more detailed analytics, visit Sensor Tower's platform.