AI Insights · Timothy · January 2026
Top Boxing Games in South America: Q4 2025 Performance
Explore the performance trends of the top 5 boxing games on a unified platform in South America during Q4 2025, based on Sensor Tower data.
In the fourth quarter of 2025, the top boxing games on a unified platform in South America showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at the trends for these popular titles, based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw an interesting pattern in weekly downloads, starting at about 50K and peaking at approximately 66.9K by the end of December. Revenue fluctuated throughout the quarter, with a high of $134 in late November. Active users began at 124.6K and ended the quarter strong at 147K.
Boss Fight by BoomBit Games experienced significant growth in weekly active users, moving from 1.02M to 1.26M. Downloads showed a notable increase, reaching 71.9K in the last week of December. Revenue spiked to $165 during the same period.
Real Boxing 2 from Vivid Games S.A. maintained a steady presence with weekly downloads ranging between 26K and 35K. Revenue peaked at $568 early in the quarter, while active users saw a decline from 86.8K in November to 55K by the end of December.
Merge Ragdoll Fighting also from CASUAL AZUR GAMES, showed an increase in downloads towards the end of the quarter, reaching 15.2K by mid-December. Active users remained stable, hovering around 125K throughout the quarter.
Finally, Gym Heros: Fighting Game by Fighting Arena saw moderate increases in downloads and active users towards the end of the quarter, with downloads peaking at 11K and active users at 16.4K.
For more detailed insights and data, visit Sensor Tower.