State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2026

Boxing Games Performance in Slovenia Q4 2025

Explore the performance of the top 5 boxing games on a unified platform in Slovenia during Q4 2025, with insights from Sensor Tower.

Boxing Games Performance in Slovenia Q4 2025

In the fourth quarter of 2025, the top boxing games in Slovenia displayed varied performance metrics on a unified platform, combining both iOS and Android data. This analysis, based on Sensor Tower data, provides insights into weekly downloads, revenue, and active users for these popular apps.

Boss Fight from BoomBit Games showed a consistent weekly download range, fluctuating between 29 and 76. The app ended the year with a modest revenue of $1 in the last week of December. Weekly active users were stable, growing slightly from 3.5K to 3.6K.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw its weekly downloads peak at 102 in late October, while active users rose to a high of 253 in the same period before settling down to 146 by the year's end.

Real Boxing 2 from Vivid Games S.A. experienced a peak in downloads during the week of December 22, reaching 69. Revenue was sporadic, with small peaks at $3 in late October and mid-December. The app maintained an active user base, increasing slightly to 112 in late December.

Arm Wrestling Master by GOODROID, Inc. had weekly downloads ranging from 22 to 37, with active users peaking at 668 in early October before experiencing a slight decline to 564 by the end of the quarter.

Lastly, Wrestling Games 2023 from SlayerStudio saw a gradual increase in active users, ending the year with 1K. Downloads were relatively stable, peaking at 39 in late December.

For more detailed insights and data, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026