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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Sweden Q4 2025

Explore the performance of the top boxing games in Sweden during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games Performance in Sweden Q4 2025

In the fourth quarter of 2025, the top boxing games in Sweden showcased varied performance metrics across downloads, revenue, and active users. Here's a closer look at the trends observed for each game.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw weekly downloads increase from 149 to 369, with a notable peak at 544 in late October. Revenue fluctuated, peaking at $20 in late December, while active users grew steadily from 546 to 969 by the end of the quarter.

Boss Fight by BoomBit Games experienced a steady increase in active users, starting at 5.7K and ending at 6.4K. Weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, reaching a high of 300 in the last week of December. Revenue was sporadic, peaking at $16 in late October.

Real Boxing 2, developed by Vivid Games S.A., demonstrated variable revenue trends, peaking at $87 in early October. Downloads showed a mid-quarter dip but rebounded towards the end, with active users mirroring this trend, climbing from 108 to 269 by December's close.

Merge Ragdoll Fighting maintained a steady user base, with active users ranging from 945 to 1164. Downloads fluctuated, peaking at 149 in the last week of December.

Finally, Boxing Annoying Uncle Battle showed a decrease in active users from 567 to 91 by the end of the quarter, with downloads peaking at 267 in the first week of October.

These insights are derived from Sensor Tower's comprehensive data analysis. For more detailed information, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026