AI Insights · Timothy · December 2025
Top Boxing Games in Russia: Q4 2025 Unified Platform Analysis
Explore the performance of the top 5 boxing games in Russia during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the boxing games category in Russia showed varied performance across the top 5 applications on a unified platform. Here's a closer look at each game's metrics:
I, The One - Fighting Games by Azur Interactive Games Limited saw a significant increase in weekly downloads, starting at around 13K and peaking at nearly 40K in mid-December. The game's weekly active users followed a similar upward trend, reaching approximately 160K by the end of the quarter. Revenue showed sporadic peaks, with a maximum of $7 in mid-December.
Boss Fight. from BoomBit, Inc. experienced fluctuations in weekly downloads, rising from 13.5K to over 22K by mid-December. Active users grew from 3.3K at the start of the quarter to about 15.8K by the end. Revenue saw a few moderate peaks, with the highest at $9 during late November.
Real Boxing 2 by Vivid Games S.A. maintained steady weekly downloads, starting at 6.3K and increasing to 13.7K by the end of December. Active users rose steadily, peaking at over 63K in early December before declining to 41.5K by the quarter's end. Revenue peaked early in the quarter at $176.
Ragdoll Fists by Giang Pham showed stable weekly downloads, with numbers ranging from 4.9K to 7.7K throughout the quarter. Active users gradually increased, reaching almost 18K by mid-December.
Merge Ragdoll Fighting from AI Games FZ had a notable spike in downloads, particularly in the last two weeks of December, reaching 23.5K. Active users fluctuated, ending the quarter with around 16.7K.
These insights, sourced from Sensor Tower, highlight the dynamic performance of boxing games in Russia's gaming market during Q4 2025. For more detailed analysis, visit Sensor Tower.