AI Insights · Timothy · January 2026
Top Boxing Games Performance on Unified Platform in Paraguay, Q4 2025
Explore the performance trends of the top boxing games in Paraguay during Q4 2025, with insights on downloads and revenue.
In the fourth quarter of 2025, the top boxing games on a unified platform in Paraguay demonstrated varying trends in downloads and revenue. Sensor Tower provides a detailed look at these performance metrics.
I, The One - Fighting Games from Azur Interactive Games Limited saw fluctuating weekly revenue, peaking at around $8 in late December. Downloads showed an upward trend, starting at 712 and reaching 919 by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a steady increase in weekly revenue, which reached approximately $29 in the final week of December. Downloads also rose, with an initial count of 312, escalating to 441 by quarter's end.
Boss Fight. from BoomBit, Inc. showed no revenue growth during this period. However, weekly downloads started at 328 and fluctuated, closing the quarter at 415.
Merge Ragdoll Fighting by AI Games FZ did not generate revenue but saw a recovery in downloads from 135 at the beginning of the quarter to 229 by the end.
WWE Mayhem from Reliance Games also recorded no revenue, yet downloads increased from 93 to 191 over the quarter.
For more detailed insights and data, visit Sensor Tower.