AI Insights · Timothy · January 2026
Top 5 Boxing Games in Portugal: Q4 2025 Performance Overview
Explore the performance of the top 5 boxing games on a unified platform in Portugal during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games on a unified platform in Portugal showcased diverse performance metrics. The data, sourced from Sensor Tower, highlights trends in downloads, revenue, and active users.
Boss Fight. by BoomBit, Inc. saw its weekly downloads fluctuate, peaking at over 1K in the last week of December. Weekly revenue varied, with a notable spike to $40 in mid-November. Its active user base steadily increased, reaching over 21K by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a rise in downloads, culminating in 1.4K by the end of December. Revenue was minimal, while active users grew, finishing the quarter at 3K.
Real Boxing 2 by Vivid Games S.A. maintained steady weekly downloads, peaking at 757 in late December. Revenue showed a moderate increase, averaging around $70, with active users rising to 929.
BHOUT exhibited a consistent download pattern, closing at 198 in the final week of the quarter. However, no revenue data was recorded, and active user information was unavailable.
WWE 2K25: Netflix Edition launched by Netflix, Inc. in mid-November, saw initial downloads close to 1K, with a gradual decline to 192 by the end of December. Revenue started strong at $41 but tapered off, with active users decreasing to 304.
These insights reflect the varied engagement and monetization strategies of top boxing games in Portugal. For more detailed analytics, visit Sensor Tower.