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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Oman Q4 2025

Explore the performance trends of the top boxing games on a unified platform in Oman during Q4 2025, with insights from Sensor Tower.

Top Boxing Games Performance in Oman Q4 2025

In the fourth quarter of 2025, the top boxing games on a unified platform in Oman showcased varied performance trends, as reported by Sensor Tower.

I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw its weekly revenue fluctuate, starting at around $11 and peaking at $16 in early December. Weekly downloads were relatively consistent, with a notable increase to approximately 685 in late November. The game maintained a stable user base, with weekly active users peaking at about 1.4K in the same period.

Boss Fight by BoomBit Games recorded no revenue during this quarter. However, downloads steadily increased from 135 to 233 by the end of December. Active users also rose, reaching nearly 5.7K, indicating a growing user engagement.

Real Boxing 2, developed by Vivid Games S.A., experienced modest revenue throughout the quarter, fluctuating between $2 and $7. Downloads showed minor variations, with a slight increase towards the end of the quarter, topping at 199. Active users remained fairly stable, hovering around 1.3K.

WWE Mayhem from Reliance Games displayed a significant uptick in revenue, starting at $26 and rising to $51 by the end of December. Downloads followed a similar trajectory, increasing from 90 to 214. Active user numbers remained steady, closing the quarter with approximately 1.6K.

Punchy Race: Run & Fight Game also by CASUAL AZUR GAMES, did not generate revenue but saw a varied download trend, peaking at 399 in late October before tapering off. Active users started at 1.5K and finished the quarter at 851.

These insights from Sensor Tower highlight the dynamic nature of user engagement and monetization in the boxing games category in Oman.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026