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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Oceania Q4 2025

Explore the performance trends of the top boxing games on a unified platform in Oceania during Q4 2025, highlighting downloads, revenue, and active users.

Top Boxing Games Performance in Oceania Q4 2025

In the fourth quarter of 2025, boxing game apps on a unified platform in Oceania showed varied performance trends. Here's a closer look at the top five games:

Boss Fight. by BoomBit, Inc. experienced fluctuations in weekly revenue, peaking at $133 in late October before dropping to $10 in early December, then rising again to $103 by mid-December. Weekly downloads exhibited a steady rise, reaching 1.9K by the end of December. Active users increased consistently, starting from 35.3K and ending the quarter at 39.2K.

WWE 2K25: Netflix Edition, launched by Netflix, Inc., saw initial weekly revenue of $89, with a dip to $7 in early December and a slight recovery to $21 by the end of the quarter. Downloads began at 4.2K and decreased steadily to 679. Active users also declined from 2.4K to 1.3K by the quarter's close.

I, The One - Fighting Games from Azur Interactive Games Limited showed a positive trend in revenue, starting at $110 and reaching a high of $177 in late December. Downloads followed an upward trajectory from 1.2K to 1.3K, and active users increased from 2.7K to 3K.

Real Boxing 2, published by Vivid Games S.A., saw its highest weekly revenue at $1K at the quarter's start, experiencing a dip mid-quarter but recovering to $734 by the end. Downloads rose from 612 to 1.3K, while active users increased from 2.9K to 3.6K.

WWE Mayhem by Reliance Games had a revenue surge in December, peaking at $947. Downloads saw a minor increase from 287 to 451, and active users grew from 874 to 1.2K.

These insights are based on data from Sensor Tower, where more detailed analytics can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026