AI Insights · Timothy · January 2026
Top Boxing Games Performance in Norway Q4 2025
Explore the performance of top boxing games in Norway during Q4 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the performance of boxing games on a unified platform in Norway showcased varied trends in downloads, revenue, and active user engagement. Here's a closer look at how the top five boxing games fared during this period, based on data from Sensor Tower.
Boss Fight. from BoomBit, Inc. saw weekly downloads fluctuate, starting at around 84 in early October and peaking at 138 mid-month before a dip and subsequent rise to 124 by the end of December. Revenue remained low, with occasional peaks reaching up to $22. Active users steadily increased from 1.6K to nearly 2K by the quarter's end.
I, The One - Fighting Games by Azur Interactive Games Limited experienced consistent download numbers, hovering between 45 and 92 weekly. Revenue saw a notable peak at $64 in early November, while active users fluctuated slightly, ending the quarter at approximately 194.
Real Boxing 2 from Vivid Games S.A. demonstrated a stable performance with downloads ranging between 43 and 97. Revenue peaked significantly at $117 in mid-October, with active user numbers showing a slight increase towards the end of December, reaching 117.
Block Fighter: Boxing Battle by KAYAC Inc. had consistent download numbers, generally around the 20s and 30s, throughout the quarter. Active users showed a gradual decline from 679 to 502 by the end of December.
Finally, WWE 2K25: Netflix Edition from Netflix, Inc., released in mid-November, started strong with downloads at 109 but gradually decreased to 24 by the end of the year. Revenue was only significant at launch, and active users decreased from 92 to 54 over the reporting period.
For further insights and detailed analytics, visit Sensor Tower.