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AI Insights · Timothy · January 2026

Top Boxing Games in the Netherlands: Q4 2025 Performance

Explore the performance trends of the top boxing games in the Netherlands during Q4 2025, with insights from Sensor Tower.

Top Boxing Games in the Netherlands: Q4 2025 Performance

In the fourth quarter of 2025, the top boxing games on a unified platform in the Netherlands showcased varied performance trends. Here's a breakdown based on data from Sensor Tower.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a gradual increase in weekly revenue, reaching approximately $65 in late October. Weekly downloads peaked at about 1.2K in December, while active users consistently rose to over 3K by the end of the quarter.

Boss Fight from BoomBit Games experienced fluctuations in revenue, with a notable spike to $23 in mid-November. Downloads remained relatively stable, peaking at 932 in December, and active users steadily increased, ending the year at over 20K.

Real Boxing 2 by Vivid Games S.A. started strong with revenue reaching $358 in early November, followed by a dip. Downloads and active users both showed a slight decline mid-quarter, but recovered towards the end, with active users reaching 775.

Arm Wrestling Master from GOODROID, Inc. maintained a steady download rate, with a peak of 241 in early December. Active users showed a downward trend, ending the quarter at around 2.4K.

Drop & Bounce Mania by MEGA GAMES CLIP had a sporadic download pattern, peaking at 839 in early October. However, it showed no revenue or active user data during this period.

For more detailed insights into these trends, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026