AI Insights · Timothy · January 2026
Top Boxing Games in Mexico: Q4 2025 Performance
Explore the performance of the top boxing games on a unified platform in Mexico during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games in Mexico experienced varying levels of success on a unified platform, combining data from both iOS and Android. Here's a closer look at how these games performed based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a solid presence with weekly downloads peaking at approximately 27.6K in mid-November. Revenue fluctuated throughout the quarter, hitting a high of around $132 in early November. Active users remained robust, with numbers reaching over 67K in late November before seeing a slight decline towards the end of the year.
Boss Fight by BoomBit Games had a steady rise in weekly active users, culminating at approximately 483K by the end of December. Downloads also increased, particularly in the final weeks, reaching over 20K. Revenue saw a few peaks, notably around $69 at the end of October.
Real Boxing 2 from Vivid Games S.A. maintained consistent weekly downloads, with a peak of approximately 13.6K in late December. Revenue was stable, averaging around $300, while active users saw a slight increase towards the end of the quarter, closing at around 20.6K.
WWE 2K25: Netflix Edition had a notable start with downloads reaching over 21.7K in mid-November but experienced a decline thereafter. Revenue peaked at $85 in early December, while active users decreased steadily, ending the quarter with approximately 5.1K.
Wrestling Games 2023 by SlayerStudio saw a significant increase in downloads, starting at 2.8K and rising to over 9.4K by the end of December. Active users also grew, reaching about 106.9K, showcasing a positive trend throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform to explore these trends further.