AI Insights · Timothy · January 2026
Top Boxing Games Performance in Middle East Q4 2025
Explore the performance trends of top boxing games in the Middle East during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the Middle East market witnessed notable activity in the boxing games category across a unified platform, with I, The One - Fighting Games, Arm Wrestling Master, Real Boxing 2, WWE Mayhem, and Boss Fight. leading the charge.
I, The One - Fighting Games from Azur Interactive Games Limited saw a steady climb in weekly revenue, peaking at $234 in late November before a slight dip in December. Downloads rose significantly mid-quarter, reaching 13.3K by early December, while active users peaked at 28.9K in early December, followed by a slight decline.
Arm Wrestling Master from GOODROID, Inc. maintained a consistent level of weekly downloads, starting at 3.4K and ending at 1.5K. Active users remained stable around the 50K mark early in the quarter, with a slight decrease towards the end.
Real Boxing 2 by Vivid Games S.A. experienced an increase in weekly revenue, culminating at $710 in the last week of December. Downloads showed a steady growth, with a peak of 3K in the final week, and active users increased from 14.3K to 16.1K over the quarter.
WWE Mayhem from Reliance Games observed a revenue surge in December, reaching $1.2K mid-month. Downloads also climbed, peaking at 4K in the week leading up to Christmas. Active users increased from 26.8K to 29.1K by the quarter's end.
Boss Fight. by BoomBit, Inc. had fluctuating revenue with a peak of $148 in early October. Downloads varied, ending the quarter at 5.3K, while active users showed a strong upward trend, exceeding 106K by the end of December.
These insights, derived from Sensor Tower data, reflect dynamic trends in the boxing games market in the Middle East. For more detailed analytics, visit Sensor Tower's platform.