AI Insights · Timothy · January 2026
Top Boxing Games Performance in Lebanon Q4 2025
Explore the performance trends of the top boxing games in Lebanon during Q4 2025, based on data from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on a unified platform in Lebanon demonstrated varied performance trends, as reported by Sensor Tower. Here's a look at how each app fared in terms of downloads, revenue, and active users.
I, The One - Fighting Games from Azur Interactive Games Limited saw a consistent pattern in weekly downloads, peaking at 1.3K in late November. However, its weekly revenue was mostly negligible, with a notable increase only at the end of November, reaching $17. Active user numbers showed volatility, starting at 3.1K and declining to 1.9K by the end of December.
Boss Fight. by BoomBit, Inc. maintained a steady user base, rising from 13.9K to 16.6K active users over the quarter. Weekly downloads fluctuated between 400 and 780, with a peak in the last week of December.
Real Boxing 2 from Vivid Games S.A. experienced a moderate increase in weekly downloads, peaking at 715 in early November. The app's weekly active users also showed resilience, increasing slightly from 2.6K to 3K by the year’s end, while revenue remained relatively low, with minor fluctuations.
Arm Wrestling Master by GOODROID, Inc. saw its weekly downloads decrease throughout the quarter, starting at 951 and dropping to 255. Active users followed a similar trend, starting at 11.7K and ending at 9K.
Finally, Wrestling Revolution 3D by MDickie Limited had a steady increase in downloads, peaking at 496 in late December. Active users increased from 1K to 1.3K by the end of the year.
These insights, provided by Sensor Tower, offer a snapshot of the competitive landscape for boxing games in Lebanon during Q4 2025. For more detailed analysis and data, visit Sensor Tower's platform.