AI Insights · Timothy · January 2026
Top 5 Boxing Games Performance in Latin America Q4 2025
Explore the performance trends of the top boxing games in Latin America during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the boxing games category saw notable dynamics on a unified platform in Latin America. Here's a closer look at the performance of the top five apps in this category.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a strong presence with weekly downloads peaking at approximately 97.9K in late December. The app's weekly revenue fluctuated, peaking at about $242 in early November, while active users ranged from 167K to 218K throughout the quarter.
Boss Fight from BoomBit Games experienced a significant increase in weekly downloads, reaching 97.9K in the last week of December. Revenue saw a notable spike to $205 in the same period, with active users consistently growing from 1.5M to 1.8M.
Real Boxing 2 by Vivid Games S.A. achieved a steady weekly download rate, peaking at 50.1K at the end of December. Revenue varied, with a high of $988 in early November. Active users remained robust, fluctuating between 75.8K and 112K.
Merge Ragdoll Fighting, also by CASUAL AZUR GAMES, showed a consistent weekly download performance, peaking at 26.4K mid-quarter. Revenue remained low but stable, with active users ranging from 151K to 206K.
Wrestling Games 2023 from SlayerStudio increased its weekly downloads to a peak of 25.6K by the end of December. Active users saw a steady rise, ending the quarter at 321K.
These insights are derived from Sensor Tower data, offering a comprehensive view of the market trends in Latin America for Q4 2025. For more detailed analytics, visit Sensor Tower.