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AI Insights · Timothy · January 2026

Top 5 Boxing Games Performance in Italy, Q4 2025

Discover the performance trends of the top boxing games in Italy during Q4 2025, based on Sensor Tower's data.

Top 5 Boxing Games Performance in Italy, Q4 2025

In the fourth quarter of 2025, the top boxing games on a unified platform in Italy demonstrated varied performance trends. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users according to Sensor Tower data.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed a consistent increase in weekly revenue, peaking at $46 by the end of December. Downloads fluctuated, starting at around 2.9K and reaching nearly 4K in the final week. Active users varied slightly, ending the quarter at about 9.5K.

Boss Fight from BoomBit Games experienced a peak in weekly downloads at 4.3K in late December. Revenue saw a significant spike to $37 in the same period, with active users increasing steadily to approximately 88.7K.

Real Boxing 2 by Vivid Games S.A. maintained a relatively stable revenue, reaching $331 in mid-November. Downloads peaked at 2.4K in late December, while active users grew to 3.3K by the end of the quarter.

WWE 2K25: Netflix Edition, published by Netflix, Inc., started strong with 4.3K downloads in November but saw a decline to 772 by the end of December. Revenue and active users followed a similar downward trend, with revenue reaching a high of $70 initially but dropping to $5.

Gym Heros: Fighting Game from Fighting Arena showed a steady increase in downloads, peaking at 1K in mid-December. Revenue remained modest, fluctuating around $12 at the quarter's end, with active users increasing to 1.3K.

These trends highlight the dynamic nature of the gaming market in Italy, with each app showing unique performance characteristics in Q4 2025. For more insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026