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AI Insights · Timothy · January 2026

Top Boxing Games in the UK: Q4 2025 Performance Overview

Discover the performance trends of the top boxing games in the UK during Q4 2025, including downloads, revenue, and active users.

Top Boxing Games in the UK: Q4 2025 Performance Overview

In the fourth quarter of 2025, several boxing games stood out in the UK market, showcasing varied trends in downloads, revenue, and active user engagement. Here's a closer look at the performance of the leading titles in this category.

Boss Fight. from BoomBit, Inc. experienced notable growth in weekly active users, climbing from around 82K to over 100K by the end of December. Weekly downloads also saw a significant rise, starting at 3.2K and peaking at approximately 5.6K. Revenue fluctuated, beginning at $111 and reaching a high of $159 in late December.

I, The One - Fighting Games by Azur Interactive Games Limited showed consistent engagement, with active users increasing from 7.7K to 11.4K. Downloads followed an upward trend, ending the quarter at nearly 4.8K. Revenue peaked at $192 in the final week.

WWE 2K25: Netflix Edition, released by Netflix, Inc., saw a strong initial download surge of 12.2K, which tapered to 1.9K by the end of the quarter. Active users decreased from 7.4K to 3.4K, while revenue reached $194 initially and settled at $35.

Real Boxing 2 from Vivid Games S.A. maintained steady performance with user engagement climbing to 4.9K. Downloads increased from 1.5K to 3.4K, and revenue showed an upward trend, starting at $1.1K and finishing at $1.5K.

Block Fighter: Boxing Battle by KAYAC Inc. maintained a steady active user base around 13K, despite a decline in downloads from 1.1K to 534. The game did not generate revenue during this period.

These insights are derived from Sensor Tower data, where further details and analytics are available for a deeper understanding of market performance.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026