AI Insights · Timothy · January 2026
Top 5 Boxing Games Performance in France Q4 2025
Explore the performance of the top 5 boxing games in France during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games in France showed varied performance across downloads, revenue, and active user metrics. Here’s a breakdown based on data from Sensor Tower.
Boss Fight by BoomBit Games saw a notable increase in weekly revenue, peaking at around $102 in early November. Downloads fluctuated, reaching a high of approximately 7K by the end of December, while active users consistently increased from 109K to nearly 130K.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced steady weekly downloads, peaking at over 5.2K in late December. Revenue showed minor fluctuations, with a noticeable peak of $98 in early December. Active users saw a significant rise in late December, reaching about 12.8K.
Real Boxing 2 by Vivid Games S.A. maintained a stable revenue stream, peaking at $404 in late October. Downloads peaked mid-quarter with 3.3K in October. Active users increased notably from 2.2K to over 4.2K by late October.
WWE 2K25: Netflix Edition had a gradual decline in downloads, starting from 4.5K in mid-November and dropping to 755 by year-end. Revenue remained low, with a slight increase to $20 in late December, while active users decreased from 2.7K to about 1.2K.
Gym Heros: Fighting Game by Fighting Arena showed a gradual increase in downloads, peaking at over 1K in late December. Revenue remained minimal, with only minor fluctuations, while active users saw an increase from 456 to over 1.4K by the end of December.
For more detailed insights and data analysis, visit Sensor Tower's platform.