AI Insights · Timothy · January 2026
Top Boxing Games in Europe: Q4 2025 Performance Overview
Explore the performance trends of the top 5 boxing games in Europe during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on a unified platform in Europe showcased diverse performance trends, according to data from Sensor Tower.
I, The One - Fighting Games by Azur Interactive Games Limited saw a significant rise in weekly downloads, culminating at approximately 101.7K in the last week of December. The game also experienced a steady increase in weekly active users, reaching around 322.7K by the end of the quarter. Revenue showed a peak of $721 in the final week.
Boss Fight. from BoomBit, Inc. maintained a consistent user base, with active users peaking at 1.08M in late December. Weekly downloads increased towards the end of the quarter, reaching about 69K. Revenue trends fluctuated, peaking at $641 in the last week.
Real Boxing 2 by Vivid Games S.A. experienced a gradual increase in both downloads and active users, with downloads peaking at 47.9K in the final week. Weekly revenue ended at $5.5K, marking a gradual rise throughout the quarter.
Merge Ragdoll Fighting from AI Games FZ saw a fluctuating download trend, peaking at 35.6K in late December. Active users increased steadily, reaching 131.5K by the end of the quarter, while revenue remained relatively stable with a peak at $42.
Block Fighter: Boxing Battle by KAYAC Inc. showed a decline in downloads towards the end of the quarter, with a low of 9.3K. Active users fluctuated but remained above 210K by December's end.
For more detailed insights and data, visit Sensor Tower's platform.