AI Insights · Timothy · January 2026
Top Boxing Games Performance in Estonia Q4 2025
Explore the performance trends of the top boxing games in Estonia during Q4 2025, highlighting downloads and revenue insights from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on the unified platform in Estonia exhibited varied performance trends. According to data from Sensor Tower, these games demonstrated shifts in weekly downloads and revenue.
Boss Fight by BoomBit Games showed a notable increase in weekly downloads, starting from 120 at the end of September and peaking at 307 by late December. Revenue for this app was minimal but saw a brief peak at $9 in late November.
Real Boxing 2, developed by Vivid Games S.A., experienced steady revenue throughout the quarter, reaching a high of $18 in mid-October. Downloads fluctuated, beginning at 57 and climbing to 195 by the end of December.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES maintained a consistent download pattern, with figures hovering around the 30s and 40s throughout the quarter, peaking at 54 in mid-November.
Wrestling Games 2023 by SlayerStudio saw a significant upward trend in downloads, starting from 33 and reaching 159 by late December.
Lastly, Gym Heros: Fighting Game by Fighting Arena experienced a decline in downloads, beginning at 36 and dropping to just 14 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower's platform.