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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Ecuador: Q4 2025

Discover the performance trends of the top boxing games in Ecuador during Q4 2025, with insights on downloads, revenue, and active user patterns from Sensor Tower.

Top Boxing Games Performance in Ecuador: Q4 2025

In the fourth quarter of 2025, Ecuador witnessed varying trends in the performance of top boxing games on a unified platform, according to Sensor Tower data.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw weekly downloads fluctuate, with a notable peak at about 2.8K in the last week of December. Active users had a slight decline early in the quarter but recovered to approximately 6.2K by the end.

Boss Fight maintained a steady increase in weekly downloads, reaching over 2.2K in late December. Active user numbers consistently rose, peaking at about 53.7K.

Real Boxing 2 from Vivid Games S.A. showed a modest increase in revenue, peaking at $22 in early December. Downloads remained relatively stable, peaking at around 1K, while active users saw a slight uptick towards the end of the quarter.

Wrestling Games 2023 experienced a gradual increase in downloads, with numbers climbing from 612 to over 1K by the end of December. Active users steadily rose, reaching approximately 13.9K.

Finally, WWE 2K25: Netflix Edition had a notable revenue peak of $35 in mid-November, followed by a decline. Downloads and active users both saw a downward trend, with downloads dropping to under 200 by the end of the quarter.

These insights highlight the dynamic nature of the gaming market in Ecuador. For more detailed analytics, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026