AI Insights · Timothy · January 2026
Top Boxing Games Performance in Dominican Republic Q4 2025
Explore the performance trends of the top boxing games on a unified platform in the Dominican Republic during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top boxing games in the Dominican Republic showcased varied performance metrics on a unified platform, combining both iOS and Android data. Here's a closer look at how these games fared in terms of downloads, revenue, and active users.
Boss Fight by BoomBit Games saw a fluctuating trend in weekly downloads, starting at around 2.3K and ending the quarter at about 1.9K. The game's revenue peaked at $33 in early October, with a noticeable drop to minimal levels in subsequent weeks. Active users showed a positive trend, increasing from approximately 38.8K to 47.8K by the end of December.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES maintained consistent download numbers, with a notable peak of 2.1K in the last week of December. While the game did not generate revenue during this period, active users fluctuated, ending at 4.7K, showing a slight increase from the start of the quarter.
Real Boxing 2 by Vivid Games S.A. exhibited steady download numbers, with a peak of 1.4K in October. Revenue was modest, peaking at $33 in the final week of December. Active user numbers remained relatively stable, ending at around 1.7K.
Wrestling Games 2023 by SlayerStudio experienced a consistent download rate, peaking at 807 in early October. While revenue was not a factor, active users showed a gradual increase, reaching 17.2K by the end of the quarter.
Finally, Real Boxing – Fighting Game, another title from Vivid Games S.A., experienced a decline in downloads over the quarter, starting at 561 and dropping to 486. Revenue peaked at $35 in mid-November, while active users saw a slight decline, ending at 1.2K.
Overall, these games demonstrated diverse trends in engagement and monetization. For more detailed insights and data, visit Sensor Tower.