AI Insights · Timothy · January 2026
Top Boxing Games Performance in Chile Q4 2025
Discover the performance trends of the top boxing games on a unified platform in Chile during Q4 2025, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games on a unified platform in Chile displayed varied performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics.
I, The One - Fighting Games from Azur Interactive Games Limited saw its weekly revenue fluctuate, peaking at $31 in late November, while downloads reached a high of approximately 2.4K in early December. Active users showed a general decline from about 5.8K to 5.5K.
Boss Fight. by BoomBit, Inc. experienced a modest revenue increase, reaching $13 in two consecutive weeks at the end of November. Downloads showed significant growth, peaking at 2.3K in the last week of December. Active user numbers rose steadily, ending the quarter at approximately 66.1K.
Real Boxing 2 from Vivid Games S.A. recorded a notable peak in revenue at $113 in mid-October. Downloads surged to 1.3K by the end of December, and active users increased from 1.5K to over 2K.
WWE 2K25: Netflix Edition, published by Netflix, Inc., demonstrated a diverse trend with revenue peaking at $12 in mid-December. The game launched in mid-November with a download spike of 2.8K, though this decreased to 319 by the end of the quarter. Active users fell from 1.8K to 717.
Finally, Merge Ragdoll Fighting by AI Games FZ recorded minimal revenue, with a peak of $9 at the beginning of December. Downloads increased from 318 to 810, and active users grew from 6.2K to 6.8K.
For more detailed insights, visit Sensor Tower's platform.