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AI Insights · Timothy · January 2026

Top Boxing Games in Switzerland Q4 2025 Performance Overview

Explore the performance trends of the top 5 boxing games on a unified platform in Switzerland during Q4 2025, highlighting weekly downloads, revenue, and active users.

Top Boxing Games in Switzerland Q4 2025 Performance Overview

In the fourth quarter of 2025, the boxing games category on a unified platform in Switzerland showed varied performance trends. Here's a detailed look at the top five games, based on data from Sensor Tower.

Drop & Bounce Mania from MEGA GAMES CLIP saw fluctuating weekly downloads, peaking at 1.1K at the beginning of October and then dropping significantly by the end of the quarter. The app did not generate any weekly revenue during this period.

I, The One — Fun Fighting Game by CASUAL AZUR GAMES experienced a consistent increase in weekly downloads, starting at around 259 and reaching 334 by the end of December. The weekly revenue showed minor fluctuations, peaking at $50 in early October, while active users steadily rose from 695 to 848 by the quarter's end.

Boss Fight from BoomBit Games had a modest increase in downloads, ending the year at 244. Revenue fluctuated with a notable peak of $38 in late December. The weekly active users also saw an upward trend, reaching over 4K by the end of the quarter.

Real Boxing 2 from Vivid Games S.A. maintained stable downloads, peaking at 200 in late December. Revenue varied, with a significant peak of $433 in late October. Active users also increased towards the end of the quarter, reaching 246.

WWE 2K25: Netflix Edition by Netflix, Inc. started with 498 downloads in mid-November, gradually decreasing to 122 by the end of December. Revenue was recorded only once at $49 in mid-November. Active users decreased from 324 to 195 over the same period.

For more insights and detailed analysis, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026