AI Insights · Timothy · January 2026
Top Boxing Games Performance in Central America Q4 2025
Explore the performance of the top 5 boxing games in Central America during Q4 2025, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the boxing games category saw diverse performances across the top five apps in Central America, with data sourced from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed notable trends. Weekly downloads peaked in mid-November at around 32.2K, while active users surged to approximately 77.5K around the same time. Revenue fluctuated, reaching a high of about $132 in early November.
Boss Fight by BoomBit Games demonstrated a steady rise in active users, peaking at over 530K by the end of December. Downloads also increased significantly, ending the quarter at around 24K weekly downloads. Revenue, however, remained relatively low, with occasional spikes reaching $69.
Real Boxing 2 by Vivid Games S.A. maintained a consistent presence, with weekly downloads hovering around 16K by the end of December. Active users remained steady, ending the quarter at approximately 23.2K. Revenue peaked at $430 in early October, then gradually declined.
WWE 2K25: Netflix Edition experienced a decline in downloads from a high of 24.9K in mid-November to just under 3K by the year's end. Active users followed a similar downward trend, finishing at about 5.9K. Revenue showed sporadic increases, with a high of $99 in early December.
Finally, Wrestling Games 2023 from SlayerStudio saw a gradual increase in downloads, peaking at 11.1K in late December. Active users consistently rose to approximately 127K, though the app did not generate revenue throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.