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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Belarus Q4 2025

Explore the performance trends of the top boxing games on a unified platform in Belarus during Q4 2025, with insights into downloads, revenue, and active users.

Top Boxing Games Performance in Belarus Q4 2025

In the fourth quarter of 2025, the top boxing games on a unified platform in Belarus displayed varied performance metrics, with data provided by Sensor Tower.

I, The One - Fighting Games from Azur Interactive Games Limited saw a noticeable increase in weekly downloads, starting from 616 and peaking at 1.3K by the end of December. The app maintained a stable user base, with active users growing from 2.7K to 3.9K throughout the quarter.

Real Boxing 2 by Vivid Games S.A. experienced a slight decline in weekly revenue, fluctuating between $9 and $20. Downloads showed a steady upward trend, reaching a high of 490 in mid-November. The active user count increased from 501 to 795 over the quarter.

Boss Fight. from BoomBit, Inc. had a late surge in revenue, recording $24 in mid-December. Weekly downloads saw a gradual rise, ending the quarter at 545, while active users consistently climbed from 14.4K to 15.6K.

Merge Ragdoll Fighting by AI Games FZ showed an increase in downloads, starting at 102 and reaching 329 by the end of December. Active users also grew slightly, from 2.3K to 2.5K.

Block Fighter: Boxing Battle by KAYAC Inc. had a stable performance with downloads peaking at 189 in early October. Active user numbers fluctuated throughout the quarter, ending slightly lower at 2.4K.

For more detailed insights, visit Sensor Tower's comprehensive data analytics platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026