AI Insights · Timothy · January 2026
Top Boxing Games Performance in Brazil Q4 2025
Explore the performance of top boxing games in Brazil during Q4 2025, showcasing download, revenue, and active user trends.
The fourth quarter of 2025 saw notable performances from the top boxing games on a unified platform in Brazil. Data from Sensor Tower reveals interesting trends for these popular apps.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES maintained a steady presence, with weekly downloads reaching a peak of over 31K in late December. The app's weekly revenue fluctuated, peaking at $62 in early November, and weekly active users saw a significant increase from 55K to over 73K by the end of the quarter.
Boss Fight from BoomBit Games exhibited a strong increase in weekly downloads, culminating at nearly 35K in the final week. Revenue spiked to $157 in late December, while active users consistently grew, reaching approximately 675K by year's end.
Real Boxing 2 by Vivid Games S.A. showed a steady revenue stream, with highs of $395 in early November. Downloads were stable, with a slight peak at over 19K in early November. Active users saw a peak mid-quarter at over 64K, before tapering to around 29K.
Gym Heros: Fighting Game from Fighting Arena had a notable increase in downloads, reaching over 14K in late October. Revenue remained modest but showed a slight increase towards the end of the quarter. Active users trended downwards, ending the year with just under 12K.
Finally, Merge Ragdoll Fighting also from CASUAL AZUR GAMES, experienced fluctuating downloads, peaking at over 14K in mid-October. Revenue was minimal throughout, while active users saw a steady pattern, closing the quarter with around 71K.
For more detailed insights and data, visit Sensor Tower's platform.