AI Insights · Timothy · January 2026
Top Boxing Games in Belgium: Q4 2025 Performance
Explore the performance of the top 5 boxing games on a unified platform in Belgium during Q4 2025, featuring insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games in Belgium showed varied performance in terms of downloads, revenue, and active user engagement. Here’s a closer look at how these apps fared during this period.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES demonstrated a fluctuating revenue trend, starting from $43 in the first week of October and stabilizing around $20 in December. The game maintained a solid download momentum, peaking at 943 downloads in the final week of December. Active users saw a steady rise, reaching over 2.2K by the end of the quarter.
Boss Fight from BoomBit Games experienced a peak in weekly revenue at $66 in late October. Downloads fluctuated, closing the quarter with 681 downloads. The game maintained a strong active user base, increasing steadily to 19K by the end of December.
Real Boxing 2, published by Vivid Games S.A., saw its revenue peak at $260 in late December. Downloads rose sharply towards the end of the quarter with a notable increase to 561 downloads in the week of December 22. Its active user count also showed a substantial increase, ending the quarter at 641 users.
Gym Heros: Fighting Game by Fighting Arena had minimal revenue activity but saw a boost in downloads, reaching 247 in the week of December 22. The active users increased steadily, peaking at 306 by the end of December.
Drop & Bounce Mania from MEGA GAMES CLIP had sporadic download activity, with a significant spike to 1072 downloads in early December.
This data, sourced from Sensor Tower, provides a comprehensive overview of the market dynamics for boxing games in Belgium. For more detailed insights and trends, visit Sensor Tower's platform.