AI Insights · Timothy · January 2026
Top Boxing Games Performance in Australia Q4 2025
Explore the performance trends of the top five boxing games on a unified platform in Australia during Q4 2025, including downloads, revenue, and active users.
The final quarter of 2025 saw intriguing trends in the performance of top boxing games on a unified platform in Australia. Data from Sensor Tower reveals distinct patterns in downloads, revenue, and active users for these popular apps.
Boss Fight. by BoomBit, Inc. experienced a notable increase in weekly downloads, peaking at approximately 1.5K in the last week of December. The weekly revenue showcased fluctuations, with a high of around $132 in late October, while active users steadily rose to about 29K by the end of the quarter.
I, The One - Fighting Games from Azur Interactive Games Limited maintained consistent weekly downloads, reaching over 1.1K in late December. The game’s revenue also saw a gradual increase, culminating in $123 in the week before Christmas. Active users grew from 2.2K to approximately 2.6K over the quarter.
WWE 2K25: Netflix Edition launched by Netflix, Inc., showed a decline in weekly downloads from 3.5K to around 560 by the end of December. Revenue remained modest, averaging around $21 in the last week, while active users decreased from 2K to just over 1K.
Real Boxing 2 from Vivid Games S.A. saw a resurgence in downloads, culminating at 1.1K by year-end. Revenue increased from $270 to $650 over the same period, and active users rose to nearly 2.9K, indicating a positive trend.
Finally, WWE Mayhem by Reliance Games recorded a steady increase in revenue, reaching $694 in the last week of December. Weekly downloads remained stable around 374, while active users grew to 965.
These insights provide a snapshot of the competitive landscape among boxing games in Australia. For more detailed analytics, visit Sensor Tower.