AI Insights · Timothy · January 2026
Top Boxing Games Performance in Austria - Q4 2025
Explore the performance trends of the top boxing games in Austria during Q4 2025, featuring download and revenue insights from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on a unified platform in Austria displayed varied performance trends across downloads, revenue, and active users. Here's a closer look at the data, courtesy of Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a notable increase in weekly downloads, peaking at approximately 496K by the end of December. Revenue fluctuated, with a high of around $39 in the final week. Active users increased steadily, reaching about 1.2K by the end of the quarter.
Drop & Bounce Mania from MEGA GAMES CLIP experienced a surge in downloads early in the quarter, peaking at 549K in early November, before tapering off. There was no recorded revenue or active user data for this period.
Boss Fight by BoomBit Games maintained a steady download rate, with a notable increase to 303K by the end of December. Revenue showed sporadic growth, hitting a high of $32 in early October. Active users consistently increased, ending the quarter at approximately 7.4K.
Real Boxing 2 from Vivid Games S.A. saw a moderate increase in downloads, culminating at 212K in late December. Revenue peaked at $196 in late November, while active users grew to 278 by the end of the period.
WWE 2K25: Netflix Edition by Netflix, Inc. experienced a decline in downloads, finishing the quarter at 84K. Revenue reached $32 in early December, with active users decreasing to 145 by the end of the quarter.
For a more detailed analysis, visit Sensor Tower to explore further insights into these trends.