AI Insights · Timothy · January 2026
Top Boxing Games Performance in South Africa Q4 2025
Explore the trends of the top boxing games in South Africa during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the landscape of boxing games on a unified platform in South Africa showcased interesting trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a glimpse into the performance of the top five boxing games.
WWE Mayhem saw notable growth in weekly downloads, peaking at 4.6K in mid-December. Revenue fluctuated, reaching a high of approximately $217 in late October. Active users steadily increased, with numbers climbing from 2.9K to over 6K by the end of the quarter.
The WWE SLAM by Topps® Card Trader experienced a steady revenue stream, with a notable peak at $189 in mid-December. Although downloads were minimal, active users increased significantly, growing from 13 to 199 by mid-December.
Real Boxing 2 maintained a strong presence with downloads peaking at 6.1K in late December. Revenue remained consistent, with a notable spike to $156 in late December. Active users showed a positive trend, rising from 7.6K to over 10K towards the quarter's end.
Boxing Star: Boxing Fight Game had a modest performance with downloads fluctuating, peaking at 313 in mid-December. Revenue saw a significant increase in mid-November, reaching $349. Active users remained stable, ending the quarter at 626.
Wrestling Empire showed a steady increase in downloads, peaking at 3K in mid-December. Revenue was consistent, with a peak of $122 in late November. Active users gradually increased, reaching 4.3K by the end of December.
For more detailed insights and data, visit Sensor Tower.