AI Insights · Timothy · January 2026
Top 5 Boxing Games Performance in the US: Q4 2025
Explore the performance trends of the top boxing games in the US during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games in the United States showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at these trends, based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader experienced fluctuating revenue, peaking at around $190K in mid-December. Downloads were minimal, with a brief spike to 2.6K in late November. Active users saw a decline from 2.2K to 1.6K by the end of the quarter.
Boxing Star: Boxing Fight Game maintained a stable revenue stream, averaging around $12K weekly. Downloads varied, with a notable increase to 5.4K in late December. Active users fluctuated, ending the quarter at 9.3K.
WWE Mayhem saw revenue growth, reaching approximately $17K in late December. Downloads rose steadily, peaking at 9.5K in the same period. Active users increased from 26K to 32K throughout the quarter.
Real Boxing 2 had consistent downloads, with a peak of 18.7K in late December. Revenue varied, ending at $9.1K, while active users increased from 20K to 26K by quarter's end.
Burrito Bison: Launcha Libre showed steady performance, with revenue peaking at $8.2K in late November. Downloads remained stable, averaging around 5K weekly. Active users saw significant growth, ending the quarter at 54K.
These trends highlight the dynamic nature of the mobile gaming market, with each game exhibiting unique patterns in user engagement and monetization. For more detailed insights, visit Sensor Tower.