AI Insights · Timothy · January 2026
Top Boxing Games in South America Q4 2025: Unified Platform Insights
Discover the performance trends of the top boxing games across South America in Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on a unified platform in South America showed varied performance, as reported by Sensor Tower.
Boxing Star: Boxing Fight Game from THUMBAGE experienced a notable rise in weekly revenue, peaking at approximately $1.2K in mid-December. Weekly downloads fluctuated, starting at around 5.7K and ending the quarter at 5.8K. Active users saw a decline from 13.6K to 9.8K, with a slight rebound towards the end of the quarter.
Real Boxing 2 by Vivid Games S.A. maintained a steady download rate, peaking at 35.1K in early November. Revenue remained relatively stable, with a high of $568 in early October, while active users showed a significant decrease from 50.7K to 55K by the end of December.
WWE SLAM by Topps® Card Trader experienced a consistent decline in active users, dropping from 58 to 14 throughout the quarter. Revenue also saw a downward trend, closing at $209 by the end of December.
WWE Mayhem by Reliance Games showed an increase in revenue towards the end of the quarter, reaching $628 in the last week of December. Downloads rose steadily, reaching 8.1K in mid-December, while active users increased from 17.1K to 20.9K.
Burrito Bison: Launcha Libre by Kongregate had a stable performance with a slight increase in revenue, closing at $393. Downloads remained consistent, while active users hovered around 16K throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.