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AI Insights · Timothy · December 2025

Top Boxing Games Performance in Slovakia Q4 2025

Explore the performance trends of the top boxing games on a unified platform in Slovakia during Q4 2025, including downloads, revenue, and active users.

Top Boxing Games Performance in Slovakia Q4 2025

In the fourth quarter of 2025, the top boxing games on a unified platform in Slovakia showed varied performance across different metrics. Leveraging data from Sensor Tower, we provide insights into the weekly trends for these popular apps.

WWE SLAM by Topps® Card Trader experienced fluctuations in weekly revenue, peaking at approximately $101 in mid-October. However, active user engagement was minimal, with only a single user recorded in early November.

For WWE Mayhem, revenue saw a notable increase, reaching $122 in early December. The app also enjoyed a steady rise in downloads, peaking at 85K in late December, while active users increased from 34K to 79K over the quarter.

Real Boxing 2 demonstrated consistent popularity with weekly downloads reaching a high of 507K in late December. Revenue showed a peak of $74 in mid-November, and active users grew steadily, topping 595K at the quarter’s end.

Although Punch Club did not record any downloads, it maintained a modest revenue stream, peaking at $63 in late September.

Finally, Real Boxing: KO Fight Club saw a spike in downloads, with 84K in late December. Revenue remained relatively stable, peaking at $59 in mid-November, while active users fluctuated, reaching 70K by the end of the quarter.

These trends highlight the diverse performance of boxing games in Slovakia. For more in-depth analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: December 2025