AI Insights · Timothy · January 2026
Top 5 Boxing Games in Saudi Arabia: Q4 2025 Performance
Explore the performance trends of the top boxing games in Saudi Arabia during Q4 2025, highlighting downloads, revenue, and active users.
During the fourth quarter of 2025, the top boxing games in Saudi Arabia showed varied performance metrics on the unified platform, combining both iOS and Android data. Here's a breakdown of how each app fared based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader saw a notable rise in weekly revenue, peaking at $697 in mid-November before experiencing fluctuations throughout the quarter, ending with $211 in the last week of December. Downloads were sporadic, with a slight increase to 7 in mid-December. Active users remained low, ranging from 1 to 5 throughout the quarter.
WWE Mayhem maintained a steady revenue stream, hitting a high of $601 in early December, and closing the quarter with $308. Downloads showed a strong upward trend, starting at 1.1K and reaching over 2K by the end of December. Active users increased from 16K to over 17K, indicating growing engagement.
Boxing Star: Boxing Fight Game experienced a notable revenue spike to $290 in mid-December, with downloads and active users showing consistent, though modest, numbers around 300 and 900 respectively.
AEW: Rise to the Top had a significant revenue jump to $395 in late November, but downloads were minimal, with only a handful each week. Active users varied slightly, peaking at 296 in mid-November.
I, The One - Fighting Games showed strong download numbers peaking at 8.5K in late November, while revenue remained steady, averaging around $60. Active users also remained robust, peaking at 18.4K in late November.
For more detailed insights and data, visit Sensor Tower's platform.