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AI Insights · Timothy · January 2026

Top 5 Boxing Games in Saudi Arabia: Q4 2025 Performance

Explore the performance trends of the top boxing games in Saudi Arabia during Q4 2025, highlighting downloads, revenue, and active users.

Top 5 Boxing Games in Saudi Arabia: Q4 2025 Performance

During the fourth quarter of 2025, the top boxing games in Saudi Arabia showed varied performance metrics on the unified platform, combining both iOS and Android data. Here's a breakdown of how each app fared based on data from Sensor Tower.

WWE SLAM by Topps® Card Trader saw a notable rise in weekly revenue, peaking at $697 in mid-November before experiencing fluctuations throughout the quarter, ending with $211 in the last week of December. Downloads were sporadic, with a slight increase to 7 in mid-December. Active users remained low, ranging from 1 to 5 throughout the quarter.

WWE Mayhem maintained a steady revenue stream, hitting a high of $601 in early December, and closing the quarter with $308. Downloads showed a strong upward trend, starting at 1.1K and reaching over 2K by the end of December. Active users increased from 16K to over 17K, indicating growing engagement.

Boxing Star: Boxing Fight Game experienced a notable revenue spike to $290 in mid-December, with downloads and active users showing consistent, though modest, numbers around 300 and 900 respectively.

AEW: Rise to the Top had a significant revenue jump to $395 in late November, but downloads were minimal, with only a handful each week. Active users varied slightly, peaking at 296 in mid-November.

I, The One - Fighting Games showed strong download numbers peaking at 8.5K in late November, while revenue remained steady, averaging around $60. Active users also remained robust, peaking at 18.4K in late November.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026