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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Romania Q4 2025

Explore the performance of top boxing games on a unified platform in Romania during Q4 2025, highlighting trends in downloads, revenue, and active users.

Top Boxing Games Performance in Romania Q4 2025

In the fourth quarter of 2025, the top boxing games on a unified platform in Romania showcased intriguing performance metrics. According to Sensor Tower data, these games varied in terms of downloads, revenue, and active user trends.

Real Boxing 2 by Vivid Games S.A. saw a notable increase in weekly downloads, peaking at approximately 1.2K in late December. Revenue rose to around $124 towards mid-December, while active users climbed steadily to about 2.1K by the end of the quarter.

WWE Mayhem, published by Reliance Games, experienced a surge in downloads, reaching 366 in late December. Revenue peaked at $154 in the same period, with active users rising to 395.

For AEW: Rise to the Top from Eastside Games, revenue showed a significant increase to $194 in mid-November. However, downloads remained minimal, with active users peaking at 72.

Real Boxing: KO Fight Club, another title from Vivid Games S.A., had a steady revenue, peaking at $101 in early November. Downloads fluctuated, reaching 153 by late December, while active users remained stable.

Finally, Punch Club by tinyBuild LLC saw revenue rise to $107 in early December, although download data was unavailable.

These insights highlight the dynamic nature of the boxing game genre in Romania, with varying trends across different metrics. For more detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026