AI Insights · Timothy · January 2026
Top Boxing Games Performance in Qatar: Q4 2025
Explore the performance trends of the top boxing games on a unified platform in Qatar during Q4 2025, with insights from Sensor Tower.
During the fourth quarter of 2025, several boxing games showed varied performance trends on a unified platform in Qatar, as reported by Sensor Tower.
Boxing Star: Boxing Fight Game from THUMBAGE saw a fluctuating revenue pattern, starting at approximately $113 and peaking at $280 in early December. Weekly downloads ranged between 13 to 27, with a notable spike mid-quarter. The active users maintained a consistent range, fluctuating between 45 and 73.
WWE Mayhem by Reliance Games experienced a significant increase in weekly revenue, reaching $255 in mid-December. Downloads saw a steady rise from 31 to 96, while active users increased from 522 to 606 by the end of the quarter.
AEW: Rise to the Top from Eastside Games demonstrated a substantial revenue climb, starting from $31 and reaching $269 by the end of December. However, the game had no recorded downloads or active user data for this period.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. showed a stable revenue trend, peaking at $104 in the last week of December. Like AEW, it did not have any data on downloads or active users.
Real Boxing 2 by Vivid Games S.A. maintained a steady revenue flow, with weekly figures ranging from $47 to $76. Downloads were consistent, reaching 100 by the quarter's end, and active users saw a slight increase to 536.
These insights, sourced from Sensor Tower, provide a comprehensive overview of the boxing game market in Qatar during Q4 2025. For more detailed insights, visit Sensor Tower's platform.