AI Insights · Timothy · January 2026
Top 5 Boxing Games Performance in Peru Q4 2025
Explore the performance trends of the top boxing games in Peru during Q4 2025 with insights from Sensor Tower.
The fourth quarter of 2025 saw varied performance among the top boxing games on the unified platform in Peru. According to data from Sensor Tower, these games showed differing trends in weekly revenue, downloads, and active users.
WWE SLAM by Topps® Card Trader experienced fluctuating weekly revenue, starting at approximately $379 and peaking at $461 in early October, before declining to $0 by mid-December. Weekly active users remained consistently low, averaging around 2 users throughout the quarter.
For Boxing Star: Boxing Fight Game, the quarter began with weekly revenue at $116, peaking at $236 in mid-December. Downloads started at 229 and showed a slight increase, ending the quarter at 258. Active users decreased from 683 to 580 over the period.
WWE Mayhem saw a notable rise in weekly revenue, particularly in the last week of December, reaching $269. Downloads were strong, starting at 284 and peaking at 541. The game maintained a robust active user base, increasing from 1.1K to 1.4K.
Real Boxing 2 showed steady weekly downloads, peaking at 1.4K in early November. Revenue remained low, with a slight peak at $34 in mid-December. Active users fluctuated but ended the quarter on an upswing at 1.9K.
Finally, Real Boxing: KO Fight Club had consistent downloads, starting at 354 and ending at 143. Revenue remained stable, peaking at $18 in the last week. Active user numbers slightly decreased over the quarter, ending at 559.
For more detailed insights and data, visit Sensor Tower's platform.