AI Insights · Timothy · January 2026
Top Boxing Games Performance in Oman Q4 2025
Explore the performance trends of the top boxing games in Oman during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, the top boxing games on a unified platform in Oman showed diverse performance trends. Here's a detailed look at each game's metrics based on data from Sensor Tower.
WWE Mayhem from Reliance Games saw its weekly revenue peak at $51 in the last week of December. Downloads increased significantly towards the end of the quarter, reaching 214 by December 29. Active users showed a slight upward trend, growing from 1.5K to 1.6K.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a modest increase in revenue, peaking at $15 in mid-October. Downloads fluctuated slightly, ending the quarter at 33. Active users remained relatively stable, closing the quarter at 87.
Real Boxing: KO Fight Club from Vivid Games S.A. maintained a steady revenue stream, with a slight peak of $6 at the end of December. Weekly downloads and active users both saw a small rise towards the end of the quarter, reaching 29 and 26 respectively.
I, The One - Fighting Games by Azur Interactive Games Limited had a notable increase in downloads, peaking at 685 in late November. Revenue showed sporadic peaks, with a high of $16 in early October. Active users fluctuated but ended the quarter on a high note at 1.3K.
Real Boxing 2, also from Vivid Games S.A., saw consistent downloads, peaking at 199 in the last week of December. Revenue remained steady, reaching $7 in both September and early December. Active users saw a slight increase, ending the quarter at nearly 1.3K.
These insights into the performance of top boxing games in Oman were derived from Sensor Tower's comprehensive data. For more detailed analytics and trends, visit Sensor Tower's website.