AI Insights · Timothy · January 2026
Top 5 Boxing Games in Oceania Q4 2025
Explore the performance trends of the top boxing games on a unified platform in Oceania during Q4 2025, featuring insights on downloads, revenue, and active users.
The fourth quarter of 2025 showcased varied performance trends among the top boxing games on a unified platform in Oceania. Here’s a closer look at each app’s metrics, based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader saw a fluctuating trend in weekly revenue, peaking at about $7.2K in late December. Despite low weekly downloads, the game maintained a steady base of active users, declining slightly from 75 to 38 by the end of the quarter.
Real Boxing 2 experienced a surge in weekly downloads, reaching over 1.3K in the final week of December. Revenue also saw a notable increase towards the end of the quarter, hitting around $736. The active user base grew significantly, ending the quarter at approximately 3.6K.
WWE Mayhem showed consistent revenue growth, with a notable peak of $947 in late December. Downloads fluctuated, ending the quarter with 451, while active users increased steadily, surpassing 1.1K.
Burrito Bison: Launcha Libre maintained moderate weekly downloads, peaking at 361 in late November. Revenue showed a strong finish with $630 at the end of December, while active users saw a slight decline, closing the quarter just above 2K.
Finally, Boxing Star: Boxing Fight Game had a stable revenue trend, closing the quarter at $543. Weekly downloads saw an increase in December, reaching 313, and active users rose to 458 by the end of the year.
For more detailed insights and data, visit Sensor Tower.