AI Insights · Timothy · January 2026
Top Boxing Games in Mexico: Q4 2025 Performance Analysis
Explore the performance of the top boxing games in Mexico for Q4 2025, including trends in downloads, revenue, and active users across a unified platform.
In the fourth quarter of 2025, the top boxing games on a unified platform in Mexico showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics, with data courtesy of Sensor Tower.
Boxing Star: Boxing Fight Game by THUMBAGE experienced some fluctuations in its weekly revenue, peaking at approximately $1K in mid-November. Downloads exhibited a significant increase towards the end of December, reaching around 2.2K. Active users initially declined but saw a resurgence in the last week of December, climbing to nearly 5K.
WWE SLAM by Topps® Card Trader showed a steady decline in weekly active users, starting at 198 and ending the quarter at 62. Revenue also decreased, with a slight recovery in mid-December reaching $354.
Real Boxing 2 from Vivid Games S.A. maintained a strong presence, with downloads peaking at over 14K in mid-November. Active users saw an increase and reached approximately 21K by the end of December. Revenue remained relatively stable with minor fluctuations, peaking at $408 early in the quarter.
WWE Mayhem had consistent growth in downloads, ending the quarter with nearly 4K. Active users also increased steadily, peaking at over 11K in the final week of December. Revenue showed positive growth towards the end of the quarter, reaching $422 in mid-December.
Burrito Bison: Launcha Libre saw a steady performance in downloads, peaking at 969 in the last week. Active users remained stable throughout the quarter, hovering around 6.6K. Revenue showed a gradual increase, finishing at $278.
For more detailed insights and data, visit Sensor Tower's platform.