AI Insights · Timothy · January 2026
Top Boxing Games in the Middle East: Q4 2025 Performance
Discover the performance trends of the top five boxing games in the Middle East during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the Middle East saw significant activity among the top boxing games on a unified platform. Here's a look at the performance of these popular apps, with data provided by Sensor Tower.
WWE Mayhem showed a notable increase in weekly revenue, starting at around $867 and peaking at $1.3K in mid-December. Weekly downloads also displayed a robust growth pattern, beginning at approximately 1.9K and reaching over 4K by the end of December. Meanwhile, the weekly active users increased from 26.9K to 29K, indicating a stable and growing user base.
WWE SLAM by Topps® Card Trader experienced fluctuating weekly revenue, with a high of $1.3K in mid-November. Although downloads were minimal, the app maintained a small but consistent number of active users, growing from 4 to 7 by the quarter's end.
Boxing Star: Boxing Fight Game had a steady revenue stream, peaking at $814 in the last week of December. Weekly downloads rose gradually from 566 to 707, and the active user count increased from 1.9K to 1.8K, showing a slow but steady engagement.
Real Boxing 2 saw its weekly revenue increase from $344 to $710 by the end of the quarter. Downloads showed a positive trend, starting at 1.8K and climbing to over 3K. Active users also saw a rise, moving from 14.4K to 16.1K, reflecting a growing interest in the game.
I, The One - Fighting Games demonstrated a stable revenue performance, with slight fluctuations around $200. The app enjoyed a significant number of downloads, peaking at 13.6K in mid-December, and maintained a strong active user base, peaking at nearly 28.9K.
For more detailed insights and data analytics, visit Sensor Tower.