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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Latin America Q4 2025

Explore the performance trends of the top boxing games on a unified platform in Latin America during Q4 2025, with insights from Sensor Tower.

Top Boxing Games Performance in Latin America Q4 2025

In the fourth quarter of 2025, the top boxing games on a unified platform in Latin America displayed varied performance trends, as revealed by data from Sensor Tower.

Boxing Star: Boxing Fight Game from THUMBAGE showed a fluctuating trend in weekly revenue, peaking at around $2.2K in mid-December. Downloads decreased initially but rebounded to 8.8K by the end of December. Active users also saw a decline initially, then increased to about 16.2K in the final week.

Real Boxing 2 by Vivid Games S.A. experienced steady weekly downloads, reaching over 50K in the last week of December. Weekly revenue remained relatively stable, with a slight peak at $988 in early November. Active users peaked at over 112K towards the end of November before settling at 80K by December end.

WWE SLAM by Topps® Card Trader saw a decline in weekly revenue, starting at $1.5K and dropping to $460 by the end of the quarter. Active users steadily decreased, ending at 78.

WWE Mayhem, published by Reliance Games, showed an upward trend in revenue, culminating in approximately $1K in the last week of December. Downloads increased throughout the quarter, peaking at 13.1K. Active users also rose steadily, reaching 35.6K by the end of the period.

Finally, Burrito Bison: Launcha Libre from Kongregate maintained a stable revenue pattern, ending the quarter at $725. Downloads fluctuated slightly, with a low of 3K and a high of 4.5K. Active users remained consistent, finishing at approximately 24.3K.

For a deeper dive into these trends and more, explore insights from Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026