AI Insights · Timothy · January 2026
Top Boxing Games Performance in Latin America Q4 2025
Explore the performance trends of the top boxing games on a unified platform in Latin America during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on a unified platform in Latin America displayed varied performance trends, as revealed by data from Sensor Tower.
Boxing Star: Boxing Fight Game from THUMBAGE showed a fluctuating trend in weekly revenue, peaking at around $2.2K in mid-December. Downloads decreased initially but rebounded to 8.8K by the end of December. Active users also saw a decline initially, then increased to about 16.2K in the final week.
Real Boxing 2 by Vivid Games S.A. experienced steady weekly downloads, reaching over 50K in the last week of December. Weekly revenue remained relatively stable, with a slight peak at $988 in early November. Active users peaked at over 112K towards the end of November before settling at 80K by December end.
WWE SLAM by Topps® Card Trader saw a decline in weekly revenue, starting at $1.5K and dropping to $460 by the end of the quarter. Active users steadily decreased, ending at 78.
WWE Mayhem, published by Reliance Games, showed an upward trend in revenue, culminating in approximately $1K in the last week of December. Downloads increased throughout the quarter, peaking at 13.1K. Active users also rose steadily, reaching 35.6K by the end of the period.
Finally, Burrito Bison: Launcha Libre from Kongregate maintained a stable revenue pattern, ending the quarter at $725. Downloads fluctuated slightly, with a low of 3K and a high of 4.5K. Active users remained consistent, finishing at approximately 24.3K.
For a deeper dive into these trends and more, explore insights from Sensor Tower.