AI Insights · Timothy · January 2026
Top Boxing Games Performance in Italy Q4 2025
Explore the performance trends of top boxing games on a unified platform in Italy during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the performance of top boxing games in Italy on a unified platform showed varied trends across downloads, revenue, and active users.
WWE SLAM by Topps® Card Trader experienced fluctuations in weekly revenue, peaking at approximately $1.3K in early December. However, downloads remained negligible, and active users hovered around 8 throughout the quarter.
WWE Mayhem demonstrated a positive trend, with weekly downloads reaching over 1K by the end of December. Revenue also increased, peaking at $647 in mid-December. The game maintained a robust base of active users, growing steadily to nearly 2.3K by quarter-end.
Real Boxing 2 saw a consistent rise in weekly downloads, surpassing 2K in late December. Revenue fluctuated, with a high of $331 in mid-November. Active users showed a strong upward trend, reaching over 3.3K by the end of the quarter.
Boxing Star: Boxing Fight Game had modest download numbers, peaking at 499 in late December. Revenue varied, with a notable increase to $267 by the end of the month. Active users increased to over 1.1K by quarter-end.
Burrito Bison: Launcha Libre maintained stable download numbers, with a peak of 312 in mid-November. Revenue saw a significant jump to $226 in early December, while active users remained steady, averaging around 2K.
These insights, sourced from Sensor Tower, provide a comprehensive view of the top boxing games' performance in Italy during Q4 2025. For more detailed analysis, visit Sensor Tower's platform.