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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Italy Q4 2025

Explore the performance trends of top boxing games on a unified platform in Italy during Q4 2025, with insights from Sensor Tower.

Top Boxing Games Performance in Italy Q4 2025

In the fourth quarter of 2025, the performance of top boxing games in Italy on a unified platform showed varied trends across downloads, revenue, and active users.

WWE SLAM by Topps® Card Trader experienced fluctuations in weekly revenue, peaking at approximately $1.3K in early December. However, downloads remained negligible, and active users hovered around 8 throughout the quarter.

WWE Mayhem demonstrated a positive trend, with weekly downloads reaching over 1K by the end of December. Revenue also increased, peaking at $647 in mid-December. The game maintained a robust base of active users, growing steadily to nearly 2.3K by quarter-end.

Real Boxing 2 saw a consistent rise in weekly downloads, surpassing 2K in late December. Revenue fluctuated, with a high of $331 in mid-November. Active users showed a strong upward trend, reaching over 3.3K by the end of the quarter.

Boxing Star: Boxing Fight Game had modest download numbers, peaking at 499 in late December. Revenue varied, with a notable increase to $267 by the end of the month. Active users increased to over 1.1K by quarter-end.

Burrito Bison: Launcha Libre maintained stable download numbers, with a peak of 312 in mid-November. Revenue saw a significant jump to $226 in early December, while active users remained steady, averaging around 2K.

These insights, sourced from Sensor Tower, provide a comprehensive view of the top boxing games' performance in Italy during Q4 2025. For more detailed analysis, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026