AI Insights · Timothy · January 2026
Top Boxing Games in Croatia Q4 2025: Unified Platform Analysis
Explore the performance of the top 5 boxing games in Croatia during Q4 2025, with insights on downloads, revenue, and user engagement from Sensor Tower.
In the fourth quarter of 2025, the performance of the top boxing games in Croatia on a unified platform showed interesting trends across downloads, revenue, and active users. Here's a detailed look at how these applications fared.
WWE Mayhem saw a notable increase in weekly revenue, peaking at approximately $240 in mid-November. The downloads gradually increased towards the end of the quarter, reaching 42 in the week of December 22, while the weekly active users grew from 83 to 107 by the end of December.
Real Boxing 2 experienced a consistent rise in weekly downloads, hitting a high of 217 by late November. The weekly revenue remained relatively steady, closing the year at $44. Active users showed a positive trend, increasing from 154 to 290 throughout the quarter.
Boxing Star: Boxing Fight Game maintained a steady weekly revenue, with a slight uptick to $37 in early December. Downloads peaked at 53 in the week of December 22, while active users increased to 100 towards the end of the quarter.
Boxing Manager showed a fluctuating revenue pattern, reaching $44 in the final week of December. However, downloads and active users data were not significant enough to report.
Real Boxing: KO Fight Club had a surge in weekly revenue, peaking at $73 during the week of December 22. Downloads showed a moderate increase, reaching 45 in the same week, while active users grew from 31 to 34 by the end of the quarter.
These insights, sourced from Sensor Tower, provide a snapshot of the competitive landscape for boxing games in Croatia. For more detailed analytics and trends, visit Sensor Tower's platform.