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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Greece Q4 2025

Explore the performance trends of the top boxing games on a unified platform in Greece during Q4 2025, including downloads, revenue, and active users.

Top Boxing Games Performance in Greece Q4 2025

The fourth quarter of 2025 saw notable trends in the performance of boxing games on a unified platform in Greece. Here's a breakdown of the top five apps based on their weekly downloads, revenue, and active users.

WWE Mayhem by Reliance Games demonstrated a strong finish to the quarter. Weekly revenue peaked at approximately $370 by late October, experiencing fluctuations but closing the year at around $292. Downloads showed a steady rise, culminating in 204 by the end of December, while active users grew from 146 at the quarter's start to 256.

WWE SLAM by Topps® Card Trader experienced modest revenue increases, with a notable peak of $96 in mid-December. However, downloads were negligible throughout the quarter, and active users remained low, maintaining around 2 to 6 users.

Real Boxing 2 from Vivid Games S.A. showed consistent download growth, reaching 481 by the end of December. Revenue experienced a peak of $60 in late December. Active users steadily increased, ending the quarter at 851.

MMA Manager 2: Real Fighting by Prey Studios had a relatively stable performance. While revenue was low, peaking at $26 in late October, downloads gradually increased to 57 by the quarter's end. Active users saw a slight rise, reaching 130.

Boxing Star: Boxing Fight Game from THUMBAGE experienced a peak in downloads at 92 in late December. Revenue showed minor fluctuations, with a peak of $16 at the end of December. Active users increased from 125 to 145 over the quarter.

These insights reflect data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026