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AI Insights · Timothy · January 2026

Top Boxing Games in Europe: Q4 2025 Performance Analysis

Explore the performance of the top boxing games in Europe during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games in Europe: Q4 2025 Performance Analysis

In the fourth quarter of 2025, the WWE SLAM by Topps® Card Trader showed varied performance across metrics. Weekly revenue fluctuated, peaking at around $23.7K in late October and remaining strong through December. Downloads were minimal, with a maximum of 8 in a week, while active users steadily decreased from 718 to 480 over the quarter.

The WWE Mayhem saw a consistent rise in both engagement and revenue. Revenue reached a high of approximately $10.3K by the end of December. Downloads increased significantly, reaching nearly 10K in the last week, alongside a growth in active users from 13.8K to 19.2K.

Boxing Star: Boxing Fight Game experienced a steady revenue stream, peaking at $4.7K at the end of December. Downloads showed a slight increase, with a notable rise to 7.5K in the final weeks. Active users initially declined but rebounded to 14.4K by the quarter's end.

Real Boxing 2 demonstrated strong download numbers, starting at 22.4K and peaking at 47.9K. Revenue increased gradually, reaching $5.5K by the end of December. Active users peaked at over 102K in early December, before settling at 93.2K.

Lastly, Burrito Bison: Launcha Libre maintained steady weekly revenue around $2.9K, with downloads hovering between 5K and 5.7K. Active users fluctuated, peaking at 42.8K mid-quarter.

These insights are based on data from Sensor Tower, offering a comprehensive view of the market dynamics in the European boxing games segment during Q4 2025. For more detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026