AI Insights · Timothy · January 2026
Top Boxing Games in Egypt: Q4 2025 Performance Insights
Explore the performance trends of the top boxing games in Egypt for Q4 2025, including downloads, revenue, and active users. Detailed insights provided by Sensor Tower.
In the fourth quarter of 2025, the top boxing games in Egypt showed varied performance across downloads, revenue, and active user metrics. Here's a closer look at how these games fared.
Boxing Star: Boxing Fight Game demonstrated fluctuating trends. Weekly downloads hovered around 256 to 267 initially but saw a dip mid-quarter before rising to 262 in the final week. Revenue peaked at approximately $143 early on, then settled between $18 and $85. Active users started strong at 606, declining to 103 by the end of December.
Real Boxing 2 saw a significant increase in downloads, starting at 1.7K and reaching a high of 4.7K in early December. Revenue steadily increased, peaking at $53. Active users showed growth, beginning at 5.7K and peaking at 8.6K at the start of December.
WWE Mayhem experienced a consistent rise in downloads, starting at 2.6K and reaching up to 4.6K in December. Revenue fluctuated between $20 and $49. Active users showed an increase from 5.3K to 7.3K by the end of the quarter.
Real Boxing: KO Fight Club had a steady download rate, peaking at 1.5K early in the quarter. Revenue varied, with a high of $47 in mid-November. Active users remained relatively stable, ranging from 3.1K to 4K.
WWE SLAM by Topps® Card Trader had minimal activity, with negligible downloads and revenue, but maintained a couple of active users early in the quarter.
These insights, sourced from Sensor Tower, provide a comprehensive overview of the boxing games market performance in Egypt during Q4 2025. For more detailed analytics, visit Sensor Tower's website.